Places of the Awaken Online series, grouped by kind. Sub-locations are listed under the place that contains them.
Settlements
- Boomtown — Boomtown evolves from a fortified goblin refugee settlement and Dom/Adrian faction base in Book 5.5 — renovated, partly demolished, and rebuilt into a vertical maze of ramps and terraces that survives a major battle — into a full-blown sprawling goblin city by Book 6: a valley packed with multi-story lean-to buildings behind a towering guarded gate, held collectively by its goblin inhabitants.
- Crystal Reach — Crystal Reach begins as the conquered city of Grey Keep, violently seized and renamed by Alexion in Book 3, then struggles through post-conquest economic collapse in Book 4.
- Lahab — Lahab is Awaken Online’s central desert city-state, introduced in Book 4.1 as Finn’s starting location under an emir and three ruling guilds amid a succession crisis, then fleshed out in Book 4.2 as the game’s respawn hub with its courtyard, gated walls, market district, and orphanage.
- Pax — Pax begins in Book 7 as a decaying, poverty-stricken underground city under earth-avatar rule, its stone streets scarred by golem attacks and water damage until Cady’s time manipulation restores it to a thriving metropolis.
- Sandscrit — Sandscrit is the fire-affinity elemental city of the northern desert, reforged by Finn from the conquered city of Lahab into a flame-themed metropolis of sandy spires built in three concentric defensive layers atop an ancient rock island.
- Sea’s Edge — Sea’s Edge is one of the four original elemental cities, tied to water, founded in Book 3 as a magical coral-and-canal city with Fluffy the sheep installed as regent under Eliza’s delegated authority.
- Twilight Throne — The Twilight Throne begins as the city of Lux, violently reforged into an obsidian-spired undead capital when Jason claims it after the siege in Book 1, then grows across the series into a sprawling metropolis with its own academy, crafting school, military divisions, and population of thousands.
Dungeons
- Jason’s Dungeon — Jason’s Dungeon begins Book 8 as a buried gothic mausoleum-cathedral (the Barn) housing an underground combat-leveling chamber, topped by the Grift Shop, a bone-architecture mega-mall serving as its commercial front.
Structures & Venues
- Cerillion HQ — Cerillion HQ begins as a research and monitoring facility centered on its circular control room and restricted lab, where Robert and Claire oversee the private Awaken Online trial, then grows into a sprawling corporate campus with a marble atrium, boardrooms, executive offices, staff apartments, and a fortified security wing.
- Mile High Club — The Mile High Club is the Gambler’s floating casino-and-arena city, a sprawling complex of gaming booths and death-game arenas held aloft above the clouds by an enormous central tornado.